Intelligent Color Quantization
We simulate console, arcade, and custom corporate palettes while letting you upload LUTs for client work.
About ImageToPixel.Art
Our studio deconstructs historic consoles, CRTs, and HD-2D techniques so every preset feels handcrafted.
Before ImageToPixel.Art existed, most image-to-pixel tools depended on bilinear downscaling or crude mosaic filters that blurred silhouettes and lighting.
Pixel art celebrates constraints—the NES 54-color palette, PC-98 dithering quirks, and the HD-2D glow that mixes retro grids with modern lighting.
True pixel art is the discipline of finding aesthetics inside limitations.
Our conversion engine is a stylization pipeline that respects art history and modern production workflows.
We simulate console, arcade, and custom corporate palettes while letting you upload LUTs for client work.
Bayer, Floyd-Steinberg, and blue-noise matrices switch per preset to deliver either clean gradients or gritty noise.
Outline detection, scanlines, CRT masks, and bloom thresholds are tuned so each style feels curated on modern screens.
Use presets calibrated for NES, SNES, PC-98, Octopath HD-2D, and more to pitch levels or concept art fast.
Inline notes explain the art history behind each control so teams learn while iterating.
Images stay in volatile memory; nothing persists server-side once you close the tab.