About ImageToPixel.Art

More Than Just Downscaling: We Reimagine Pixel Memories

Our studio deconstructs historic consoles, CRTs, and HD-2D techniques so every preset feels handcrafted.

Our Mission: Rejecting the Mediocre "Mosaic"

Before ImageToPixel.Art existed, most image-to-pixel tools depended on bilinear downscaling or crude mosaic filters that blurred silhouettes and lighting.

Pixel art celebrates constraints—the NES 54-color palette, PC-98 dithering quirks, and the HD-2D glow that mixes retro grids with modern lighting.

True pixel art is the discipline of finding aesthetics inside limitations.

What Guides Our Research

  • Every preset references hardware palettes, gamma curves, and scanline math measured from real devices.
  • Edge detection reacts to contrast so portraits and sprites stay readable after quantization.
  • HD displays get bloom and CRT-mask care so pixels look intentional rather than blurry.

Core Technology: The Artistry of Algorithmic Generation

Our conversion engine is a stylization pipeline that respects art history and modern production workflows.

Intelligent Color Quantization

We simulate console, arcade, and custom corporate palettes while letting you upload LUTs for client work.

Adaptive Dithering Algorithms

Bayer, Floyd-Steinberg, and blue-noise matrices switch per preset to deliver either clean gradients or gritty noise.

Stylistic Exaggeration

Outline detection, scanlines, CRT masks, and bloom thresholds are tuned so each style feels curated on modern screens.

Why Creators Choose ImageToPixel.Art

Built for Game Devs & Artists

Use presets calibrated for NES, SNES, PC-98, Octopath HD-2D, and more to pitch levels or concept art fast.

More Than a Tool—An Encyclopedia

Inline notes explain the art history behind each control so teams learn while iterating.

Privacy-First Processing

Images stay in volatile memory; nothing persists server-side once you close the tab.

We believe every pixel has a purpose.

Let the algorithm amplify your story.

Start Creating